DreamScapes DevLog


When designing the game, the hardest part of the process was coming up with a combat system. In general there was a rough idea of what I wanted in the combat system, mainly the concept of "elemental reactions." There were several combat iterations made until the final system was settled. I found that when creating the combat system, the best way was to simplify it as much as possible. For example, in one of the previous iterations, there was a consequence after using a melee weapon. In the final game, that concept was completely dropped. In general the biggest challenge was incorporating consequences in gameplay to add a level of difficulty. I found that many of my idea's were too complicated in a TTRPG setting since I had mainly based my combat system on video games. 

Another challenge that came up in the development of the game were the numbers. When play testing, I found some of the numbers to either be too small or too big. So it had taken a while to finalize some of the numbers balance out the game.  

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DreamScapes.pdf 817 kB
Mar 10, 2022

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